![]() The most dangerous ability of the Leviathan Mk II is Plasma Blast. ![]() ![]() Thankfully, this ability is "smart" and prioritizes players at least 15 yards away from the boss, so your melees clumped together are protected, while your ranged DPS and healers should spread across the room to avoid multiple players being hit by the same Napalm Shell. You don't need to move outside of the napalm animation when hit as the fire effect is only graphical. Throughout the entire phase, the canon of the Leviathan Mk II will shoot a Napalm Shell at a random player every 10 to 20 seconds, dealing 10k immediate fire damage to the main target and any player within 5 yards, and applying lingering damage over time dealing a total of 48k damage in 8 seconds. It's a typical melee boss with 6.9M HP that requires a traditional tank, facing the boss away from the melees because its basic swings are a frontal cleave attack, and preferably standing in the center of the arena to give players as much space as possible to navigate the many avoidable attacks of this phase. The Leviathan Mk II is the first vehicle Mimiron will jump into as you engage the fight.
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